Smash Crusade is a fangame which perfectly illustrates why I'm glad official Smash isn't entirely decided by fans. Crusade's roster has an entire row of Mario characters and a considerable amount of Pokemon characters, as well as four Sonic characters. And whilst I appreciate the underrated inclusions like Snivy, they STILL keep the roster. On the one hand, these fan games allow people to get a taster for what their MWs might feel like if they were put in Smash and often they're passion projects by fans which can be very well made. I'm usually impressed by the sheer effort put into creating the better ones.
The Fan (はりせん, Harisen) is an item that appeared in the first three games in the Super Smash Bros series. It is characterised as being a very weak weapon with an extremely high attack speed, as well as being surprisingly effective at trapping opponents and ruining shields. Origin[edit]Manzai performed in real-life. The tsukkomi (right) can be immediately recognised by the fan he wields. As outlined by the relevant Brawl trophy of the item, the Fan is a reference to traditional stand-up comedy acts in Japan; originating from the Heian period, the act today is generally associated with Osaka, with the performers often speaking in the highly distinctive Kansai dialect. These comedy acts, referred to as manzai, feature a 'straight man' (the tsukkomi) and 'funny man' (the boke) duo, with the duo rapidly exchanging jokes involving misunderstandings, puns, wordplay, and other verbal gags. In its history, manzai has featured few props, the most notable of them being the fan. Change oem logo windows 10. Within the various sketches featuring the duo, the tsukkomi often uses the fan to slap the boke in response to their jokes or idiocy, in an act referred to as harisen. The slaps, delivered to the head of the boke, are rapid, repeated, and loud, all characteristics of which were carried into the games. Operation[edit]The fan in SSB. In all three games that it appears in, the Fan acts as a comical weapon by being in the extremes of attack and speed; while individual hits of the fan are very weak, doing only about 1% to 2%, the ability for characters to quickly use it can allow it to rack up high damages. In addition, this high attack rate makes it difficult for characters to escape the attack, as well as making it easier to potentially trap other characters due to the back hitbox having forwardknockback, and the front having backwards knockback. However, this can be DI'd out of vertically, depending on the user and their falling speed. Any character can escape by SDI'ing in the direction they are being knocked, however, this requires a lot of technical skill. Despite appearing to be exceedingly weak, the Fan does have some surprising power behind it if it is used properly; it has extremely disproportional shield-breaking ability, and when thrown, it sends opponents straight up, allowing for potential KOs at very high damage percents. As a result of the latter tactic, a common strategy involves trapping the opponent in a flurry of hits, then throwing the Fan in an attempt to KO the opponent. In Super Smash Bros. Brawl, the Fan was also given paper-like properties, causing it to float to the ground if thrown into the air. Its slow falling speed also makes it very effective in Multi-Man Brawl, where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again. Despite this, the Fan also lost its ability to bounce on the ground when thrown. Damage[edit]Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives only downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash thrown. It will start the animation once it is dropped.
Trophies[edit]Melee trophy[edit]The Fan trophy from Melee. Fan
Brawl trophy[edit]The Fan trophy from Brawl. Fan
Trivia[edit]
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The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!
Are you ready to experience…
SUPER SMASH FLASH 2 BETA?
NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.
…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.
Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)
Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.
This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!
Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.
Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.
Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.
Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!
How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.
WHERE IS THE FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.
Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.
Smash Bros Fan Games Gamejolt
Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!
Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.
Smash Fan Games Download
Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.
Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.
Is online mode planned?
– It’s in!! 🙂
Warblade free. download full version crack. What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.