Deja Vu Game

Déjà Vu
Developer(s)ICOM Simulations, Inc.
Publisher(s)Mindscape
Kemco (NES, GBC)
Composer(s)Hiroyuki Masuno, Kento's Group (NES)
Koji Nishikawa, Masaomi Miura (GBC)
EngineMacVenture
Platform(s)Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, Famicom/NES, PlayStation 4, Windows 3.x, Xbox One
Release
  • NA: October 1985 (Mac)[1]
  • NA: 1987 (MS-DOS)
  • JP: 1988 (Famicom)
  • NA: 1990 (NES)
  • NA: 1991 (Windows 3.x)
  • PAL: 1992 (NES)
1999 (GBC)
2017 (PS4, Xbox One)
Genre(s)Adventure
Mode(s)Single-player

Deja Vu Game Remake

Déjà Vu[2] is a point and clickadventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.

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Plot and gameplay[edit]

Macintosh version of Déjà Vu.
Deja vu game boy color

The game takes place in Chicago during December 1941. The game character is Theodore 'Ace' Harding, a retired boxer working as a private eye.

Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.

Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.

Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly.

This game and its sequel, Deja Vu II: Lost in Las Vegas, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.

Technology[edit]

NES version

Déjà Vu was the first ICOM Simulations to use the MacVenture interface and engine.

Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002).

Reception[edit]

Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[3]

The game was named the Best Entertainment Product by the Software Publishers Association 1986.[4]

Notes[edit]

  1. ^'1985 Index'(PDF). Computer Entertainer. Vol. 4 no. 10. January 1986. p. 6.
  2. ^Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of 'A Nightmare Comes True!!', a tagline that is absent from the in-game logo and NES game box.
  3. ^Bueno, Tony (November 1999). 'Random Reviews'. Digital Press. p. 14.
  4. ^Lewis, Peter H (29 April 1986). 'Peripherals; Software Gets Its Day in the Sun'. The New York Times. Retrieved 31 March 2020.

External links[edit]

Deja vu game online
  • Déjà Vu at MobyGames
  • Déjà Vu on the Amiga at The Hall of Light (HOL)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Déjà_Vu_(video_game)&oldid=1026323946'

ENJOY THE FIRST RELEASE VERSION OF Déjà Vu!!!

Releasing officially, Déjà Vu Version 1.0.0 represents an academic year of work from students at Miami University (Oxford, OH). Within this most recent version of the game, you can find a complete narrative within the catacombs of Paris, complete with unique animations and audio. In addition, feel free to enjoy up to date lighting and environmental atmosphere work. We would be honored if you were to download our game that we have worked so hard on, and experience the journey of our troubled main character Estelle as she searches for her daughter.

Deja vu game nintendo
StatusReleased
PlatformsWindows
Rating
AuthorDeja Vu Game
TagsAtmospheric, Horror, Narrative

Install instructions

Please make sure to have Unreal Engine installed before attempted download and play of this game.

Download

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I had a great time overall playing! I love catacombs games but I'm a bit sad that the feeling of being lost that's often associated with the catacombs isn't overly felt, at least by me. I had a little issue with the volume of a section or two but it's still solid. I appreciate the narrative (and the twist.) Thumbs up from me Thank you for making it!

This was great! Not overly scary, so it's good for a broad audience. Very solid story as well that left me with some questions at the end. Overall, this was a good horror experience!

That's a pretty dark story there, man. I loved it! And that twist ending was pretty sweet. Thanks for the fun!

Really nice work here love to see a story in these gems :)

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Nice Game...Great Work ..i loved it

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Deja Vu Game Download

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